![]() ![]() ![]() Last edited by stunter 21st July 2008 at 03:27 AM. When testing the audio sliders in the in-game audio options, the sound effects work (I get guns sounds when moving the slider), but neither the music volume or dialog volume work. Oh, I should add that I had the ALSA drivers enabled in the Wine Configuration panel. ![]() The rest of the game seems to work fine, but no sound at all. YOu get the idea.įixme:d3d:getFormatDescEntry Can't find format unrecognized(943800644) in the format lookup tableįixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x16a290) : stubįixme:dpnet:IDirectPlay8ClientImpl_CancelAsyncOper ation (0x137d00) 0,2): Stubįixme:dpnet:IDirectPlay8ClientImpl_CancelAsyncOper ation (0x137d00) 0,8000): Stubįixme:dpnet:IDirectPlay8ClientImpl_Close (0x137d00) 0): StubĮrr:ole oGetClassObject class could be created for context 0x1 I ran the game from a terminal and in the output, I got a lot of unhandled exceptions, mostly around d3d and dsound with a lot of fixme notes. I followed the directions and installed an mp3 codec (LameACM.acm) and changed the name to winemp3.acm as instructed, but no sound at all. I got this working with the old computer, but I just built and new, hotrod computer and can't get the sound to work. ![]() OK, I've developed an interesting problem. ![]()
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